Uncharted 4: a thief's end for ps4, ps5 reviews

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By Lucy O'Brien
Update: Uncharted 4: A Thief's over has been nominated for minhmangreen.com's năm 2016 Game of the Year.

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In amongst its frantic combat, slick parkour, and outrageous kích hoạt choreography, Uncharted 4: A Thief’s end achieves something wonderful: maturity. This is less a breezy lad’s tale revelling in fortune and glory & more a story about the lads when they’re all grown up, bolstered by an equally developed graphics engine & career-high performances from its cast. A surprisingly assured phối of multiplayer modes ices the cake.

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What lets it down, however, is an uninspired và overly long third act which slows down its pace considerably with curiously repetitive gameplay. Uncharted 4 consequently falls short of the greatness achieved by some of developer Naughty Dog’s leaner, more inventive predecessors.


Smooth CriminalThis level of polish and slickness permeates Uncharted 4. During traversal you can now reach for platforms by controlling Nate like a puppet with the DualShock thumbstick, which leads khổng lồ fluid, unbroken climbing. A new 4x4 controls well over tricky terrain, and Uncharted 4’s camera worships Nate’s grappling hook, lovingly zooming out as he swings off of cliff faces to lớn bring trang chủ a magnificent vista. Steep gravel paths (a personal favourite) send Nate slipping across cliff faces lượt thích they were waterslides.

Naughty Dog has expanded its terrain in order to make the most of these new tools. While I would have enjoyed more to vị in this larger land mass - there’s disappointingly little to reward exploration of its various nooks & crannies beyond the occasional sparkling bit of treasure và a great view - I appreciated that occasionally there was more than one pathway khổng lồ reach my goal. For a series defined by linearity, even the suggestion of choice is refreshing.
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There are a couple of wonderfully choreographed kích hoạt sequences.

The same can be said for the stages of more violent action. While you’re occasionally flung into the middle of a group of mercenaries with little to vị but shoot your way out, other encounters take place on elaborate adventure playgrounds allowing for more stealthy play. I appreciated the option, even if this is fairly pedestrian & routine stealth gameplay in 2016: characters can be tagged for tracking, long grass is there for silent takedowns, & enemies linger on ledges begging lớn be grabbed by the ankle from below or kicked off from behind. That’s not to say it’s done poorly – it’s as polished as everything else in Uncharted 4 – it simply doesn’t bởi vì anything surprising or interesting. More, considering AI switches khổng lồ a cautionary state at any sminhmangreen.com of trouble, I was disappointed I couldn’t move bodies.

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A Thief's kết thúc

With such strong systems at its disposal, then, it's disappointing that Naughty Dog doesn’t build more theatrical context around them. Regarding the series’ trademark outrageously choreographed kích hoạt sequences, Uncharted 4’s campaminhmangreen.com suffers from a curious lack of imagination. There are bright spots: there’s a brilliant car chase in Madagascar & a vertigo-inducing section involving clambering up a clock tower that really stand out. But otherwise the thrills here tend to lớn be of a more predictable nature: lots of handholds breaking at the last minute, buildings coming down, an occasional easily solved puzzle in an opulent interior. It’s 2016, & after three Uncharteds (and two contemporary Tomb Raiders) we’ve seen it all before.

This becomes a big problem in Uncharted 4’s third act, where the pacing slows down khổng lồ a crawl. This jungle section is repetitive, và Nate and friends do little in it but climb and shoot, rinse & repeat. After a while, every encounter blurred into one amorphous amalgamation of shootouts, cliff faces, và pushing crates off of ledges for your companion to clamber up. As it’s the longest section in Uncharted 4, it eventually became a slog.

Things pick up sminhmangreen.comificantly by the end. The thoughtful exploration of these characters và their relationships with each other has a subtle payoff which bucks against the typical action coda, and it’s to Naughty Dog’s credit that it’s unafraid to stay true to lớn its characters & their motivations, even if they aren’t as explosive as one might expect.

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Uncharted 4's visuals astound.

After The End

There’s not much to vì chưng in the main campaminhmangreen.com once you’ve finished it, bar completing your treasure collection, but there’s extended life khổng lồ be had in Uncharted 4’s confident 5v5 và 4v4 multiplayer. Though it’s still a sideshow to lớn the main chiến dịch in scope, its four modes – Team Deathmatch, Plunder, Command, và Ranked Team Deathmatch – embody the series’ most enjoyable qualities: camaraderie (your teammates can be revived when in a downed state), sheets of bullets, & a constant sense of momentum. On the latter point, it helps that the stages for play have been opened up from previous games thanks to lớn the grappling hook: zipping around khổng lồ high vantagepoints lớn get the drop on enemies lends itself to a dizzying sense of verticality.

Deathmatch is ranked, which lends competitive longevity and appropriate skill matchmaking khổng lồ Uncharted 4’s multiplayer, but Plunder & Command are the most fun. Command is a map-domination variant that places greater emphasis on teamwork by putting a target on the back of the strongest player in each team - the ‘captain.’ As you try and capture territories và hunt the enemy’s captain, you also have to protect against the opposing team trying to lớn kill yours. You’ve got to be even more alert than usual, even as you’re pursuing an objective.

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